「There are thousands of changes in human nature,
and thousands of possibilities in the direction of the story。」
Screenplay has been popular among young people in recent years. It is a game mode that takes reasoning as the core and restores and deduces it, which provides a new entertainment experience and social atmosphere for young people. As an emerging cultural and creative industry, screenplay has both social and pressure relief properties, driving a brand new business model. VER LARP adopts the mode of mixed operation to meet the different offline social entertainment needs of consumers.
设计的起点 Starting Point
Located in the commercial center of the city, VER LARP is a corner shop facing the street. The design abandonsthe traditional image of flat pavement facing the street. The starting point of the design is to think about how to build the mutual extension and interaction between indoor and outdoor space, so as to realize the diversified and personalized needs of space.
Designer with permeability and interactive interface and the surrounding shops to form strong visual contrast, maximum use building corner of the space characteristics, cleverly put down on the ground floor of outdoor rest area with open to pick on the second floor, with the technique of “early retirement” create a delicate, interesting, the multidimensional space interaction relations, break the traditional business model of spatial form of single, Create the maximum communication possibility for the consumer group, thus further strengthening the diversity and individuality of the space.
空间的尺度 Scale Of Space
The interior space and resource conditions are very limited. In order to meet the function and achieve reasonable movement, the designer boldly breaks the traditional floor division. Strictly controlling and deducing the spatial scale, using the height of the platform, the original two-storey space into the ultimate five-storey space. The first floor is a bar that also sells desserts, the second floor is a communication space, and the drama rooms are arranged on the third, fourth and fifth floors of the building.
The bar and window seating area are prefabricated from fibre-reinforced concrete, creating an intimate and casual atmosphere that allows customers to connect in different ways in an environment that ensures personal boundaries.
材质的呈现 Presentation Of Materials
VER LARP is presented with restrained colors and materials. The folded “black volume” is clad in matte black steel, while the second floor terrace is enclosed by white frosted acrylic. The low concrete benches extend from the interior to the exterior and can be used as both multipurpose seating and steps. The storefront is a large area of ultra-white glass, and the interior is immersed in light, which can produce changing light and shadow with the alternation of seasons.
The design attempts to give the space a sculptural feel, with “broken line blocks” running through the space, full of tension and layers, guiding people’s walking routes.
When the body is in different positions in the space, the relationship between the body and the block also forms a series of intimate or alienated experience, which increases the interest of the space.
氛围的切换 Change Of Atmosphere
The design takes light as the medium and means to shape the space, making the atmosphere of the whole space switch in the change of light. VER LARP coexists day and night. In the daytime, the designer tries his best to use natural light as the light source to create a soft and relaxed atmosphere. In the evening, artificial lighting is designed to bring more entertainment to the space.
All the light strips in the space are RGB CNC dimming light sources, and the overall space atmosphere can be switched according to various requirements, forming a strong conflict and contrast with the street pavement.
The light beam renders the space, and VER LARP regularly switches the theme color according to the heat of the script, bringing consumers an immersive atmosphere experience.
The design aims to create a visual memory, to create a different spatial experience by using the fainting and overlapping spatial relations of light and shadow, to ensure a bold and identifiable character in the final visual output.